![]() It’s a hack-and-slash game similar to Devil May Cry with added motorcycle-riding levels. Then in 2007, 2K Games and Climax Group teamed up to release Ghost Rider for PlayStation 2 and PSP. There was a Marvel 2099 game in development that was going to feature playable Ghost Rider 2099, but that got cancelled early into its development. Otherwise, he has shown up with little fanfare in games like Lego Marvel, Marvel Heroes, Avengers Alliance, and so on. Ghost Rider mostly appears in ensemble Marvel games, rarely getting an actual spotlight outside of having a mission dedicated to rescuing him from Mephisto’s clutches in Ultimate Alliance. If you play in “What If Mode,” there’s a brief cameo of Ghost Rider riding around during a cutscene. He had an even more minor appearance in the 2000 Neversoft Spider-Mangame. He had absolutely no connection to either Venom story, but whatevs. And the game is a sequel to Maximum Carnage even though both Lethal Protectorand Separation Anxiety take place before Maximum Carnage and I just went cross-eyed.Īnyway, Ghost Rider appeared as an assist, where he’d jump in, whip his chain around and leave. GHOST RIDER VIDEO GAMESĪs far as I can tell, Ghost Rider’s first video game appearance came in 1995’s Spider-Man/Venom: Separation Anxiety, which was actually based on the comic Venom: Lethal Protector despite there being a Venom story called Separation Anxiety around that time. A truly hellish fate, which in some ways feels appropriate when one considers Ghost Rider's infernal subject matter.Join Amazon Prime – Watch Thousands of Movies & TV Shows Anytime – Start Free Trial Nowīefore Ghost Rider sends Coulson and Daisy on a highway to Hell, let’s take a look at his other media appearances. ![]() This led them to abandon support for their Marvel projects, leaving Neversoft without a publisher to continue to cover the costs of Ghost Rider's creation, and leaving the seemingly promising project to enter the always growing scrap heap of video games that never made it to store shelves. ![]() ![]() Unfortunately, Crystal Dynamics would soon decide to get out of the publishing game entirely, and focus solely on development. In practice though, the character still played exactly as one would expect just about any canon Ghost Rider to, utilizing his trademark hellfire chain and penance stare to collect the souls of his enemies and gain power. Oddly enough, while Johnny Blaze figured into the narrative, players would have actually controlled a new, unnamed Ghost Rider that was drafted into battle following Johnny's capture. ![]() The game's plot would have been told through fully CGI cut-scenes, and featured the vampire goddess Lilith as its main villain. Essentially a side-scrolling platformer/action title, Neversoft's Ghost Rider operated on a 2-D plane within a 3-d world. To sum up some of the above video's findings, game developer Neversoft - which first gained widespread acclaim for Tony Hawk's Pro Skater - was enlisted by publisher Crystal Dynamics back in 1996 to create a PlayStation game based on Ghost Rider, as part of a licensing deal between the latter company and Marvel. Gameplay footage from a proof of concept demo is also included. helping to return the fiery character to the forefront of fans' minds, Youtube channel DidYouKnowGaming? has released a new video discussing what exactly the plans were for Ghost Rider's aborted video game debut, and why exactly things didn't work out. With latest incarnation Robbie Reyes' impending arrival into the Marvel TV universe via ABC's Agents of S.H.I.E.L.D. What many might not be aware of is that Ghost Rider was originally intended to head to consoles long before 2007, an entire decade before in fact. ![]()
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